A smattering of random things I worked on while I was at LFG. I led a small ENV team of 4 in this sandbox RPG world creator game. Everything was created and placed during gameplay. Designed asset pipeline with Nanite and limited texture use, modular env kit pieces, props, and shaders. Not responsible for all work shown, additional Env modeling and texturing by Micao Penaflor, Material work by Rick Hoppmann, and Lighting by Igor Titov.